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Introduction to 3d game programming with directx 12 - Frank Luna

Frank Luna

Introduction to 3d game programming with directx 12 - Frank Luna

  • 2 stele, bazat pe 1 voturi
  • This updated bestseller provides an introduction to programming interactive computer graphics
  • With an emphasis on game development using DirectX 12
  • The book is divided into three main parts: basic mathematical tools
  • Fundamental tasks in Direct3D
  • And techniques and special effects
  • It shows how to use new Direct12 features such as command lists
  • Pipeline state objects
  • Descriptor heaps and tables
  • And explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores
  • The book covers modern special effects and techniques such as hardware tessellation
523.26 Lei

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PartsBasic mathematical tools fundamental tasks in
CustomersCompanion files are available for downloading with order numberproof of purchase by writing to the publisher at infomerclearningcom
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523.26 Lei


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